Das Mah-Jongg Spiel ist hierarchisch aufgebaut. Eine gewisse Anzahl von Spielen wird zu einer Windrunde zusammengefaßt, und vier Windrunden bilden eine. Kostenlos Mahjong spielen - Das Onlinegame MahJongg ist eine Variante des alten Brettspiels Mah Jong. Der Name „Mah-Jongg“ (auch Mahjongg oder Mahjong) bezeichnet dabei den Hanfsperling, eine Vogelart, die einen der traditionellen Spielsteine ziert. Seit.
Mahjongg SolitaireLOGOPLAY Mayong - Mahjong - Mah Jongg - Mahjongg - Legespiel - Gesellschaftsspiel aus Holz mit Spielsteinen. 4,4 von 5 Sternen Das Mah-Jongg Spiel ist hierarchisch aufgebaut. Eine gewisse Anzahl von Spielen wird zu einer Windrunde zusammengefaßt, und vier Windrunden bilden eine. Lim Chinese Riichi Mahjong Set Tiles (Mahjongg, Mah-Jongg, Mah Jongg Set, Majiang)(Size: M). 4,2 von 5 Sternen
Mah Jongg Navigation menu VideoMah Jongg for Beginners 3 - American - Summary of the Game Mahjong is a free solitaire game where the player is challenged to eliminate all pieces from the board. Find matching pairs of images from the end lines of the game pyramid of pieces. Do you enjoy playing Mahjongg? Do you enjoy playing Solitaire? This game combines the best of both games for your total enjoyment and fun. MAHJONG The Mahjong game has two different versions: the traditional Asian version, which is a game for 4 players, and Mahjong Solitaire, which is always played by one person and is mostly popular in the West, this is the game you can play online on itinerairebis-lefilm.com Play American Mah Jongg online against computers and your friends on your computer, iPad or tablet. The aim of all Mahjong games is very simple: search for two tiles that have exactly the same symbols or images, and when you match them they will be removed from the board. Then look for two more tiles and so on, until you have cleared the whole board. The Mahjong games are completely free and work across all devices. Exchange Jewels. Suche abbrechen. Doch Obacht: Die Zeit läuft gegen dich! Then look for two more Spiel Zitate and so on, until you have cleared the whole board. Daily Mahjongg. New Mahjong Site. Mahjong Tower.
Our free online collection includes dozens of games, from traditional Mahjong to Mahjong Dark Dimensions. Mahjongg Solitaire.
Mahjongg Candy. Mahjongg Dimensions. Mahjongg Dimensions New. Free Mahjong Game. Just some good, classic mahjong!
Mahjongg Dark Dimensions. Holiday Mahjong Dimensions. Mahjongg Toy Chest. Mahjongg Candy Cane. Mahjong with a wintery, pepperminty twist.
Mahjong Remix. Mahjongg Dimensions Candy. A sugary spin on Mahjongg Dimensions. Then, have each player make a long wall of 36 tiles stacked 2 tiles high in front of them to form a square.
Roll the dice to select a dealer, and have the dealer give each player 13 tiles from the wall, leaving the rest of the tiles on the table.
When the cards are dealt, begin forming melds by drawing and discarding tiles. If you want to learn how to keep track of your score or how many rounds to play, keep reading the article!
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Tiles may get flipped up during this process and players should flip them facing down as soon as possible to avoid identifying the location of the revealed tiles.
Each player then stacks a row of 18 tiles, two tiles high in front of them for a total of 36 tiles. Players then push each side of their stack together to form a square wall.
Regular players usually place their stacks in a slightly diagonal position about 20 to 30 degrees anti-clockwise ; the right end of their stack is pushed slightly further in to the centre of the table to meet almost the middle of the stack of the player on the right.
This creates a smaller square wall the length of about half of each stack, with walls extended away from each corner of the square. The diagonally positioned stacks and a smaller square creates a bigger space for players' tiles and also makes an ergonomic position for drawing tiles from the stack.
The dealer throws three dice in the square wall and sums up the total. Counting anti-clockwise so that the dealer is 1 or 5, 9, 13, 17 , so that south player to the right is 2 or 6, 10, 14, 18 , etc.
Some house rules may use only two dice but have double throws to increase randomness. In the case of double throws, the player of the chosen wall makes the second throw.
Using the same total on the dice or the total of the two throws , the player whose wall is chosen then counts the stacks of tiles from right to left.
For double throws, the count may extend to the left side player's stack. This determines the location where the 'deck' of tiles is cut.
Starting from the left of the stacks counted, the dealer draws four tiles for himself, and players in anti-clockwise order draw blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise.
Each player then draws one last tile to make a tile hand. Dealing does not have to be strictly this way and may be done quite differently based on house rules.
Tiles may flip over when being dealt and players should agree in advance on how to deal with the problem. Each player now sets aside any Flowers or Seasons they may have drawn and takes turns to draw replacement piece s from the wall in the anti-clockwise direction.
If a player gets any Flowers or Seasons tiles in the replacement draw, the players must wait for the next turn to draw replacement tiles.
The dealer draws a piece from the wall in clockwise direction, adding it to their hand. Typically, this draw is performed during the initial deal to speed up play.
If this does not complete a legal hand, the dealer then discards a piece throwing it into the middle of the wall with no particular order in mind.
Each player in turn, in counterclockwise direction, draws a tile from the wall; as long as the tile drawn is not one of the Bonus tiles, the player proceeds to discard a tile either the tile just drawn, or a tile in the hand to maintain a hand of The discarded tile is thrown into the centre and, if desired, the player announces out loud what the piece is.
The other players have an opportunity to seize the discarded tile; if no one takes it, the turn continues to the next player.
Play continues this way until one player has a legal winning hand and calls out "Mahjong" while revealing their hand. During play, each player's hand should always be 13 tiles meaning in each turn a tile must be picked up and another discarded.
The count of 13 tiles do not include any Bonus tiles Flowers and Seasons , which are set to the side, nor does it include the fourth added piece of a Kong.
If a player is seen to have fewer or more than 13 tiles in their hand outside of their turn they are penalised.
A winning hand consists of 14 tiles. Since players always have 13 tiles in their hand during play, they must win by either drawing a piece from the wall that completes a tile hand "winning from the wall" or claiming a discard from another player which completes a tile hand "winning by discard".
The winning hand is made of four melds a specific pattern of three pieces and the eyes a pair of identical pieces.
The exceptions to this rule are the special hands listed below. Most players play with a table minimum, meaning a winning hand must score a minimum number of points which can be seen in the scoring section.
In Hong Kong Mahjong the most common point set is three but can be higher or lower depending on house rules.
Melds are groups of tiles within the player's hand, consisting of either a Pong three identical tiles , a Kong four identical tiles , a Chow three Simple tiles all of the same suit, in numerical sequence , or Eyes two identical tiles needed in a winning hand.
Melds may be formed by drawing a tile from the wall, or by seizing another player's discard. There are rules governing which player has priority for a discard, and whether the meld should be exposed displayed to all players or remain concealed, depending on the manner in which the meld is formed.
You may form a Pong with any Simple or Honors tile. Bonus tiles Flowers or Seasons cannot be used to form a Pong because they are set aside and there are not three identical bonus tiles in the set.
The tiles must be identical you cannot mix suits. A Pong may either be concealed formed by drawing tiles or exposed formed by seizing another player's discard.
Consider a Kong the same as a Pong with an additional tile to make a complete set of four. There are three ways to form a Kong.
Whenever a Kong is formed, that player must draw an extra tile from the end of the wall and then discard a tile. The fourth piece of a Kong is not considered as one of the 13 tiles a player must always have in their hand.
Kongs are worth collecting to score more points and deprive opponents of the opportunity to obtain specific tiles. The meld must be in absolute numerical sequence and all in the same suit.
Players cannot skip numbers or meld from the 8 or 9 to 1 or 2. Honors tiles cannot be used to make Chows because they have no numerical value, and Bonus tiles Flowers and Seasons also cannot be used to make a Chow.
A player can steal a discard to form a Chow only from the player whose turn was immediately before theirs; however, a player forming a Chow from a seized piece has the lowest priority for that tile.
Any other player who needs that tile to make a Pong, make a Kong, or to win may seize that piece instead.
Like the Pong, the Chow is either concealed formed by drawing tiles or exposed formed by seizing the prior player's discard.
Whenever a player draws a flower or season, it is announced and then placed to the side it is not considered a part of the tile hand, but in the event that player wins, he may earn bonus points for them and the last tile of the wall is drawn as a replacement tile so that the player has the 14 pieces needed before their discard.
This may happen successively in a player's turn. When a player discards a tile, other players may steal the tile to complete a meld.
Stealing tiles has both advantages quickly forming a winning hand and scoring extra points and disadvantages being forced to reveal part of one's hand to other players and not being able to change the meld once declared.
When a meld Pong , Kong, or Chow is declared through a discard, the player must state the type of meld to be declared and expose the meld by placing the three or four tiles face up.
The player must then discard a tile, and play continues to the right. If the player who melds a discard is not directly after the discarder in order of play , one or two players will essentially miss their turn as play continues anti-clockwise from the player who declared the meld.
If multiple players call for a discarded tile, priority for the discard depends on the declared action of the player stealing the discard.
The act of winning a hand interrupts play to assess the validity of the hand won. Upon confirmation, the player is awarded the hand's value per the specific game's rule.
If at any point in the game a player can use another player's discard to complete a legal hand and with the agreed minimum points , they declare a win and reveal their winning hand.
This ends the hand, and scoring commences. If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: Either the players count the points they would win with the discard and the winner is the one with the higher score, the winner is simply the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously.
Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall".
In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay. Technically, the declaration for winning a hand may be done at anytime.
However, the player must have a complete and legal hand. Otherwise, the win declaration is penalized. The penalty depends on table rules.
The player may forfeit points to the other players. Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.
Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty.
A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong. If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.
Because it's a really hard mahjong game. Mahjong Gardens Remove all stones from the garden to release the birds.
Mahjongg Alchemy Another twist to the classic Mah Jongg puzzle game. Thanksgiving Mahjong. New Years Mahjong. Valentine Mahjong. St Patricks Mahjong.
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Christmas Connect.Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points. Mahjongg Dark Dimensions. Rotate the Mah Jongg to find and clear matching Mahjong tiles! In Mahjong, East not North is the beginning. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:. After each hand ends, the winner counts all of his or her faan points. New Years Mahjong. Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand American Poker Kostenlos Spielen last tile Fxflat a stolen discard. There are many highly varied versions of mahjong both in rules and tiles used. Sportwetten Ergebnisse of these melds is a different combination of tiles that you can make. Spring Mahjong. For these reasons Hong Kong mahjong is a suitable variation for the introduction of game rules and play and is the focus of this article. Mahjong Everyday.